November 9, 2019

Mixing C++ with AMD64 (x86_64) assembly

September 3, 2019

SDL: not (just) a 2D graphics library

February 18, 2019

Ogre_glTF: A glTF loader plugin for Ogre 2.x

December 4, 2018

No nonsense networking for C++ : Introducing kissnet, a K.I.S.S. socket library!

July 16, 2018

Why glTF 2.0 is awesome!

March 20, 2018

Install and run SteamVR on ArchLinux (for using an HTC-Vive) and do OpenGL/OpenVR developement

November 17, 2017

“Scenario Testing” a game engine by misusing an unit test framework.

June 22, 2017

Shoehorning anything (with `operator<<()`) into `qDebug()` the quick and dirty templated way

May 21, 2017

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

January 17, 2017

The locomotion problem in Virtual Reality

December 31, 2016

The Annwvyn Game Engine, and how I started doing VR

February 28, 2016

Using Ogre3D’s OpenGL renderer with the Oculus Rift SDK