Posts

Another Type of Shutter Failure on Canon A-Series SLRs

read more
Posts

Darkroom Notes

read more

Mixing C++ with AMD64 (x86_64) assembly

read more

SDL: not (just) a 2D graphics library

read more

Ogre_glTF: A glTF loader plugin for Ogre 2.x

read more

No nonsense networking for C++ : Introducing kissnet, a K.I.S.S. socket library!

read more

Why glTF 2.0 is awesome!

read more

Install and run SteamVR on ArchLinux (for using an HTC-Vive) and do OpenGL/OpenVR developement

read more

ā€œScenario Testingā€ a game engine by misusing an unit test framework.

read more

Shoehorning anything (with `operator<<()`) into `qDebug()` the quick and dirty templated way

read more

Getting the name of an audio device from it’s GUID : Using the Oculus Rift selected audio device with OpenAL

read more

The locomotion problem in Virtual Reality

read more

The Annwvyn Game Engine, and how I started doing VR

read more

Using Ogre3D’s OpenGL renderer with the Oculus Rift SDK

read more